Introduced as a feature in Madden 25's franchise mode

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I couldn't find the way to exit the Moment when you've entered the Mut 25 coins game, so if find yourself in a red zone scenario, for instance there is a must finish the journey. You can pause the drive and then use Super Sim if you want but I did not see an option to go immediately back to your PTM menu. Another great feature of the normal and fast speeds is that you can observe injuries occurring exactly the way they happen when playing traditional games, which means the offensive linemen will suffer injuries and so on.

I'm also able to confirm that the slider for injury does not only affect games played however, it also affects games that are completely simuled or played using PTM. In addition I would suggest an injury slider setting that is greater than 50 but below 70.

The thing that most surprised me and has inspired me to make use of PTM for my own solo business was the accuracy of the engine used for simulation was in this mode. As many OS frequent flyers know Madden's Super Sim engine has been poor. The team behind the development has proclaimed this as being fixed in Madden 25 and I am happy to say that it's indeed true. The stats are precise, with the exact number of plays that are scrimmaged. It is possible to utilize PTM throughout the entire season and see your team's performance to the same level as the teams across the league.

The only issue I observed during PTM can be that all type of highlights displayed (post game and so on.) are only based on the actual games you played in live. For example, I was able to see an simulated touchdown of 60 yards show up on the screen that simulates the game however, this particular game was not shown during the highlight video after the game packages. Instead, I'd be able to see a two yard run that I took part in or an extra score as an example of a highlight. It would be great to have Madden could create a retroactive highlight from the script simulation If the simulation produces the 60 yard touchdown play which I've read only text about, then why doesn't the game generate a video of this play to create highlights? What would we learn about the precise details of the play.

The Madden developers can utilize this ambiguity to their advantage, and make replays of the events that occurred using the statistics generated on the play (pass made by QB X that was intercepted by WRY at the line of yard Z, yards following catch 40. gain of 60 yards). It was something we witnessed taking place during (open flooding gates!) cheap madden coins. during highlights shows (though the replays were pre rendered and stored in the disc, so they were never identical, with the exception of swapping with players). Madden might still be able to do similar things, but proceed to think of a method to create these replays, instead of putting them onto the disc itself to reduce storage space.


Ludwighench

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