- Gameplay Mechanics
Snake Movement: The snake moves in a continuous direction until the player changes it using the arrow keys or WASD keys.
Food Collection: The snake grows longer each time it eats food, which appears randomly on the screen.
Increasing Speed: The snake's speed increases as it consumes more food, adding to the challenge. - Game Rules
Self-Collision: The game ends if the snake collides with itself.
Boundary Collision: Depending on the version, the game may end if the snake hits the screen edges or it may wrap around to the opposite side.
Score Tracking: Points are earned for each piece of food eaten, with the score displayed on the screen. - Visual and Audio Features
Graphics: Simple, pixelated graphics with a grid-based movement system.
Sound Effects: Basic sound effects for eating food and game over.
Customizable Themes: Some versions allow players to change the snake's color, background, and other visual elements. - Difficulty Levels
Adjustable Difficulty: Options to select different difficulty levels, affecting the snake's initial speed and the frequency of food appearance.
Progressive Difficulty: snake game becomes progressively harder as the snake grows longer and moves faster. - User Interface
Start/Restart Options: Easy options to start a new game or restart after a game over.
Pause Functionality: Ability to pause and resume the game.
High Scores: Display of the highest scores achieved, sometimes with player initials.
Bernard Butler
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