MMOexp: Critical Hit Weapons & Parrying Builds

Critical hit angles have been extended and the general balance adjustments say to
increase critical hit damage overall,

agic Builds for PvP

They've added some sort of Elden Ring Runes damage reduction when performing attacks with some skill
spells and incantations, as this is a first reaction we can't tell you individually
what those are, but we know a lot of people are currently testing everything to find
out exactly what has changed, so we could look forward to that. But basically what
that seems to be especially in our experience is that in trade we're basically not
dying instantly. In old Elden Ring PVP, you could trade like two maybe three times
and the dual was over, now it feels like there are quite a lot more interactions in
the PVP meaning there's more time to survive have more interactions, and trades and
work out what the enemy is doing. We think this is going to have a profound effect
on the PVP specifically because if you're able to trade and survive more it means
you can work out what your enemy is actually trying to do and make counter-plays
which is so much better.

Critical hit angles have been extended and the general balance adjustments say to
increase critical hit damage overall, as well as increase poised damage of attacks
that occur after missing a critical hit and reducing the recovery time after you
miss a critical hit. So that backstab animation where you miss for example that
lasts less time and if you actually hit someone awkwardly with it, it does a bit
more. So crit damage is higher this means backstabs are more important to PVP
parries actually matter. For backstabs, it means we can actually land them instead
of them always just walking away from what really should have forced them into a
backstab like in Dark Souls 3, the awkward Miss backstab animation is obviously
improved in Elden Ring Items that we're stuck in it less time and it provides a bit more if you do
hit them with it somehow.


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