A rapid growth in the gaming industry has been witnessed with smartphones playing a significant role in this rise. The development of mobile games has led to scalability for the gaming industry. Platforms such as Instagram and Facebook are investing huge amounts in the development of innovative mobile games to ensure high product differentiation.
The Global Mobile Games Market was valued at USD 194.14 billion in 2021 and is expected to reach USD 561.62 billion by 2029, registering a CAGR of 14.20% during the forecast period of 2022-2029. In-app Purchases is expected to witness high growth in the monetization type segment of the market owing to high consumer preference. coverage, market players, and market scenario, the market report curated by the Data Bridge Market Research team also includes in-depth expert analysis, import/export analysis, pricing analysis, production consumption analysis, and pestle analysis.
Market Definition
Mobile games refer to the type of games that are specifically designed for mobile devices, such as smartphones, pocket PCs, tablet PCs, feature phones, personal digital assistants (PDA), and portable media players. These games are available from basics to sophisticated games, including 3D and augmented reality games.
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Competitive Landscape and Mobile Games Market
The mobile games market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies' focus related to the mobile games market.
Some of the major players operating in mobile games market are
Tencent Holdings Ltd. (China)
Nintendo. Games (US)
Blizzard Entertainment, Inc. (US)
TAKE-TWO INTERACTIVE SOFTWARE, INC. (US)
GungHo Online Entertainment, Inc. (Japan)
Electronic Arts Inc. (US)
KABAM GAMES, INC. (US)
Rovio Entertainment Corporation. (Finland)
Gameloft. (France)
SQUARE ENIX CO., LTD. (Japan)
Take-Two Interactive Software, Inc. (US)
NetEase, Inc. (China)
Bandai Namco Holdings Inc. (Japan)
Microsoft (US)
SEGA SAMMY HOLDINGS inc. (Japan)
Sony Corporation (Japan)
Disney. (US)
Ubisoft Entertainment. (France)
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Mobile Games Market Regional Analysis/Insights
The mobile games market is analysed and market size insights and trends are provided by country, monetization type and platform as referred above.
The countries covered in the mobile games market report are U.S., Canada, Mexico in North America, Germany, Sweden, Poland, Denmark, Italy, U.K., France, Spain, Netherland, Belgium, Switzerland, Turkey, Russia, Rest of Europe in Europe, Japan, China, India, South Korea, New Zealand, Vietnam, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in Asia-Pacific (APAC), Brazil, Argentina, Rest of South America as a part of South America, UAE, Saudi Arabia, Oman, Qatar, Kuwait, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA).
North America dominates the mobile games market because of the high disposable income and commercialization of gaming within the region.
Asia-Pacific (APAC) is expected to witness significant growth during the forecast period of 2022 to 2029 because of the increasing smartphone penetration, and shift in consumer preferences in the region.
The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points like down-stream and upstream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.
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Restraints/Challenges
On the other hand, high cost associated with the development of mobile games is expected to obstruct market growth. Also, lack of technical expertise is projected to challenge the mobile games market in the forecast period of 2022-2029.
This mobile games market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the mobile games market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth.
Global Mobile Games Market Report Answers the Following Questions:
What is the current size and growth rate of the Global Mobile Games Market?
What are the major drivers of the Global Mobile Games Market?
What are the major trends in the Global Mobile Games Market?
Who are the key players in the Global Mobile Games Market?
What is the market segmentation of the Global Mobile Games Market by product type?
What is the market segmentation of the Global Mobile Games Market by end-user?
What is the market segmentation of the Global Mobile Games Market by region?
What are the major challenges faced by the Global Mobile Games Market?
What are the opportunities for new players in the Global Mobile Games Market?
What is the future outlook for the Global Mobile Games Market?
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